Contexts Example

Warning

This section is from OCIO v1 and has not been updated yet.

OCIO’s allows different LUT’s or grades to be applied based on the current context.

These contexts are usually based on environment variables, but also allows on-the-fly context switching in applications that operate on multiple shots (such as playback tools)

Typically these would be used as part of the display transform, to apply shot-specific looks (such as a CDL color correction, or a 1D grade LUT)

A contrived example

The simplest way to explain this feature is with examples. Say we have two shots, ab-123 and sf-432, and each shot requires a different LUT to view. The current shot name is stored in the environment variable SHOT.

In the OCIO config, you can use this SHOT environment variable to construct the LUT’s path/filename. This path can be absolute (e.g /example/path/${SHOT}.spi1d), or relative to any directory on the OCIO search path, which includes the resource path (e.g ${SHOT}.spi1d)

This is a simplified example, to demonstrate the context feature. Typically this “contextual LUT” would be used in conjunction with other LUT’s (e.g before a scene-linear to log transform, followed by a 3D film emulation LUT), this will be covered in Per-shot grades

So, we have our empty OCIO config in ~/showcfg, and our two LUTs in ~/showcfg/luts which are named af-123.spi1d and sf-432.spi1d:

~/showcfg/
    config.ocio
    luts/
        af-123.spi1d
        sf-432.spi1d

In the config, we first specify the config version, and the resource path (usually this is relative to the directory containing config.ocio, although can be an absolute path):

ocio_profile_version: 1
resource_path: luts

Next, we define a colorspace that transforms from the show reference space to the display colorspace:

colorspaces:
  - !<ColorSpace>
    name: srgb8
    family: srgb
    bitdepth: 8ui
    from_reference: !<FileTransform> {src: ${SHOT}.spi1d}

Then add a display alias for this transform:

displays:
  - !<Display> {device: sRGB, name: "Shot LUT", colorspace: srgb8}

Finally, we point the OCIO env-variable to the config, set the SHOT env-variable to the shot being worked on, and launch Nuke (or any other OCIO-enabled application):

export OCIO=~/showcfg/config.ocio
export SHOT=af-123
nuke

In Nuke, we create an OCIODisplay node, select our “sRGB” device with the “Shot LUT” transform, and this will apply the af-123.spi1d LUT.

Per-shot grades

Similarly to LUTs, we use a .cc file (an XML file containing a single ASC CDL <ColorCorrection>), or a .ccc file (an XML file containing multiple ASC CDL color corrections, each with a unique ID)

The .cc file is applied identically to a regular LUT files, using a FileTransform. For example, if we have af-123.cc in the luts/ directory:

<ColorCorrection id="mygrade">
        <SOPNode>
             <Slope>2 1 1</Slope>
             <Offset>0 0 0</Offset>
             <Power>1 1 1</Power>
        </SOPNode>
        <SatNode>
             <Saturation>1</Saturation>
        </SatNode>
  </ColorCorrection>

We wish to apply this grade on the scene-linear image, then transform into log and apply a 3D print emulation LUT. Since this requires multiple transforms, instead of using a single FileTransform, we use a GroupTransform (which is is just a collection of other transforms):

colorspaces:
  - !<ColorSpace>
    name: lnh
    family: ln
    bitdepth: 16f:
    isdata: false

  - !<ColorSpace>
    name: lg10
    family: lg
    bitdepth: 10ui
    isdata: false
    to_reference: !<FileTransform> {src: lg10.spi1d, interpolation: nearest}

  - !<ColorSpace>
    name: srgb8
    family: srgb
    bitdepth: 8ui
    isdata: false
    from_reference: !<GroupTransform>
      children:
        - !<FileTransform> {src: ${SHOT}.cc}
        - !<ColorSpaceTransform> {src: lnh, dst: lg10}
        - !<FileTransform> {src: film_emulation.spi3d, interpolation: linear}

A .ccc file is a collection of <ColorCorrection>’s. The only difference is when defining the FileTransform, you must specify the cccdid key, which you can also construct using the context’s environment variables. This means we could create a grades.ccc file containing the grade for all our shots:

<ColorCorrectionCollection xmlns="urn:ASC:CDL:v1.2">
      <ColorCorrection id="af-123">
              <SOPNode>
                   <Slope>2 1 1</Slope>
                   <Offset>0 0 0</Offset>
                   <Power>1 1 1</Power>
              </SOPNode>
              <SatNode>
                   <Saturation>1</Saturation>
              </SatNode>
        </ColorCorrection>
        <ColorCorrection id="mygrade">
                <SOPNode>
                     <Slope>0.9 0.7 0.9</Slope>
                     <Offset>0 0 0</Offset>
                     <Power>1 1 1</Power>
                </SOPNode>
                <SatNode>
                     <Saturation>1</Saturation>
                </SatNode>
          </ColorCorrection>
</ColorCorrectionCollection>

And the colorspace definition to utilise this:

- !<ColorSpace>
  name: srgb8
  family: srgb
  bitdepth: 8ui
  isdata: false
  from_reference: !<GroupTransform>
    children:
      - !<FileTransform> {src: grades.ccc, cccid: ${SHOT}}
      - !<ColorSpaceTransform> {src: lnh, dst: lg10}
      - !<FileTransform> {src: film_emulation.spi3d, interpolation: linear}

A complete example

Warning

This is incomplete, the lnh_graded space is likely wrong

The context feature can be used to accommodate complex grading pipelines. In this example, we have a “neutral grade” for each shot, to neutralise color casts and exposure variations, keeping plates consistent throughout a sequence.

To view a shot, we reverse this neutral grade, apply a “beauty grade”, then apply the display transform (the usual lin-to-log and a film emulation LUT)

We will use the same two example shots from before, af-123 (which is in the af sequence) and sg-432 (in the sg sequence). Imagine we have many shots in each sequence, so we wish to put the grades for each sequence in a separate file.

Using the same directory structure as above, in ~/showcfg/luts we first create two grade files, grades_af.ccc:

<ColorCorrectionCollection xmlns="urn:ASC:CDL:v1.2">
      <ColorCorrection id="af/af-123/neutral">
              <SOPNode>
                   <Slope>2 1 1</Slope>
                   <Offset>0 0 0</Offset>
                   <Power>1 1 1</Power>
              </SOPNode>
              <SatNode>
                   <Saturation>1</Saturation>
              </SatNode>
        </ColorCorrection>

      <ColorCorrection id="af/af-123/beauty">
              <SOPNode>
                   <Slope>1.5 1.2 0.9</Slope>
                   <Offset>0 0 0</Offset>
                   <Power>1 1 1</Power>
              </SOPNode>
              <SatNode>
                   <Saturation>0.8</Saturation>
              </SatNode>
        </ColorCorrection>

        <!-- More ColorCorrection's... -->
</ColorCorrectionCollection>

And grades_sg.ccc:

<ColorCorrectionCollection xmlns="urn:ASC:CDL:v1.2">
        <ColorCorrection id="sg/sg-432/neutral">
                <SOPNode>
                     <Slope>0.9 0.7 0.9</Slope>
                     <Offset>0 0 0</Offset>
                     <Power>1 1 1</Power>
                </SOPNode>
                <SatNode>
                     <Saturation>1</Saturation>
                </SatNode>
          </ColorCorrection>

        <ColorCorrection id="sg/sg-432/beauty">
                <SOPNode>
                     <Slope>1.1 0.9 0.8</Slope>
                     <Offset>0 0 0</Offset>
                     <Power>1.2 0.9 1.5</Power>
                </SOPNode>
                <SatNode>
                     <Saturation>1</Saturation>
                </SatNode>
          </ColorCorrection>

          <!-- More ColorCorrection's.. -->
</ColorCorrectionCollection>

Next, we create the config.ocio file, containing a colorspace to define several colorspaces:

  • lnh, the scene-linear, 16-bit half-float space in which compositing will happen

  • lg10, the 10-bit log space in which material will be received (e.g in .dpx format)

  • srgb8, the display colorspace, for viewing the neutrally graded footage on an sRGB display

  • srgb8graded, another display colorspace, for viewing the final “beauty grade”

ocio_profile_version: 1

# The directory relative to the location of this config
resource_path: "luts"

roles:
  scene_linear: lnh
  compositing_log: lgf

displays:
  # Reference to display transform, without reversing the working grade
  - !<Display> {device: sRGB, name: Film1D, colorspace: srgb8}

  # Reference to display, reversing the working grade, and applying
  # the beauty grade
  - !<Display> {device: sRGB, name: Film1DGraded, colorspace: srgb8graded}

colorspaces:

  # The source space, containing a log to scene-linear LUT
  - !<ColorSpace>
    name: lg10
    family: lg
    bitdepth: 10ui
    isdata: false
    to_reference: !<FileTransform> {src: lg10.spi1d, interpolation: nearest}

  # Our scene-linear space (reference space)
  - !<ColorSpace>
    name: lnh
    family: ln
    bitdepth: 16f
    isdata: false

  # Neutrally graded scene-linear
  - !<ColorSpace>
    name: lnh_graded
    family: ln
    bitdepth: 16f
    isdata: false
    to_reference: !<FileTransform> {src: "grades_${SEQ}.ccc", cccid: "${SEQ}/${SHOT}/neutral"}


  # The display colorspace - how to get from scene-linear to sRGB
  - !<ColorSpace>
    name: srgb8
    family: srgb
    bitdepth: 8ui
    isdata: false
    from_reference: !<GroupTransform>
      children:
        - !<ColorSpaceTransform> {src: lnh, dst: lg10}
        - !<FileTransform> {src: lg_to_srgb.spi3d, interpolation: linear}

  # Display color, with neutral grade reversed, and beauty grade applied
  - !<ColorSpace>
    name: srgb8graded
    family: srgb
    bitdepth: 8ui
    isdata: false
    from_reference: !<GroupTransform>
      children:
        - !<FileTransform> {src: "grades_${SEQ}.ccc", cccid: "${SEQ}/${SHOT}/neutral", direction: inverse}
        - !<FileTransform> {src: "grades_${SEQ}.ccc", cccid: "${SEQ}/${SHOT}/beauty", direction: forward}
        - !<ColorSpaceTransform> {src: lnh, dst: srgb8}